Well I did say "most" :-) I think ~80% counts as most.
Another option might be OpenJDK... (soy-latte) I'm not sure what it's
minimum system requirements are - but it could theoretically allow
Java 6/7 to run on older versions of OS X.
Scott
On 26-Aug-08, at 9:19 PM, Hasan Edain wrote:
I have tried Retroweaver, so far without sucess. I know from my web
statistics that something over 20% of my downloads don't meet my OS
recomendations for some games we have produced. That is a very
bitter pill on my OS of choice.
Hasan Edain
Co-Founder NPC Unlimited.com
206-335-1143
On Aug 26, 2008, at 6:10 PM, Scott Palmer
<email@hidden> wrote:
Stick with Java 5... most Macs will have it.
Or, try something like retro-weaver to make Java 1.4 compatible
classes from your Java 5 code. Java 1.3 is far too ancient to
bother with - even if your goal is to target more Macs.
Regards,
Scott
On 26-Aug-08, at 9:05 PM, Hasan Edain wrote:
Long time lurked steping out to ask a question.
My partner and I have spent nearly 5 years developing a framework
to deliver sprite based 2d games in Java.
Along. The way we seem to have made a serious technology mistake.
We moved to JDK 1.5 features (especially enums). Now we seem to be
very limited in terms of where the games made in this platform can
be deployed in terms of the Mac platform.
This is especially distressing in terms of comparing our ability
to deliver on windows and Linux where we have reasonable
strategies to deliver to OS's over a decade old.
Does anyone have sugestions that don't involve regressing our
entire codebase to JDK 1.3?
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