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Re: Java portability?



Well I did say "most" :-) I think ~80% counts as most.
Another option might be OpenJDK... (soy-latte) I'm not sure what it's minimum system requirements are - but it could theoretically allow Java 6/7 to run on older versions of OS X.


Scott

On 26-Aug-08, at 9:19 PM, Hasan Edain wrote:

I have tried Retroweaver, so far without sucess. I know from my web statistics that something over 20% of my downloads don't meet my OS recomendations for some games we have produced. That is a very bitter pill on my OS of choice.

Hasan Edain
Co-Founder NPC Unlimited.com
206-335-1143

On Aug 26, 2008, at 6:10 PM, Scott Palmer <email@hidden> wrote:

Stick with Java 5... most Macs will have it.
Or, try something like retro-weaver to make Java 1.4 compatible classes from your Java 5 code. Java 1.3 is far too ancient to bother with - even if your goal is to target more Macs.


Regards,

Scott

On 26-Aug-08, at 9:05 PM, Hasan Edain wrote:

Long time lurked steping out to ask a question.

My partner and I have spent nearly 5 years developing a framework to deliver sprite based 2d games in Java.

Along. The way we seem to have made a serious technology mistake. We moved to JDK 1.5 features (especially enums). Now we seem to be very limited in terms of where the games made in this platform can be deployed in terms of the Mac platform.

This is especially distressing in terms of comparing our ability to deliver on windows and Linux where we have reasonable strategies to deliver to OS's over a decade old.

Does anyone have sugestions that don't involve regressing our entire codebase to JDK 1.3?

Thanks in advace.

The framework is open source, and can be downloaded at:
Http://sourceforge.net/projects/sprite2d


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References: 
 >Java portability? (From: Hasan Edain <email@hidden>)
 >Re: Java portability? (From: Scott Palmer <email@hidden>)
 >Re: Java portability? (From: Hasan Edain <email@hidden>)



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