Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Java portability?



OpenJDK 6 for BSD ( which now includes the Soylatte patches) will run on 10.4 or 10.5 but on Intel machines only. Getting it to run on PPC would require implementation of a lot of PPC assembly code for the hotspot libraries. However, there's a cool project LLVM (http:// llvm.org/) that does for assembly what VMs did for byte code, and when this gets integrated into OpenJDK, building for PPC machines will be pretty easy.

So at the moment, I'd say that the Apple Java 5 VM is your best bet to target against.


Rob Ross, Lead Software Engineer E! Networks

---------------------------------------------------
"Beware of he who would deny you access to information, for in his heart he dreams himself your master." -- Commissioner Pravin Lal




On Aug 26, 2008, at 6:38 PM, Scott Palmer wrote:

Well I did say "most" :-) I think ~80% counts as most.
Another option might be OpenJDK... (soy-latte) I'm not sure what it's minimum system requirements are - but it could theoretically allow Java 6/7 to run on older versions of OS X.


Scott

On 26-Aug-08, at 9:19 PM, Hasan Edain wrote:

I have tried Retroweaver, so far without sucess. I know from my web statistics that something over 20% of my downloads don't meet my OS recomendations for some games we have produced. That is a very bitter pill on my OS of choice.

Hasan Edain
Co-Founder NPC Unlimited.com
206-335-1143

On Aug 26, 2008, at 6:10 PM, Scott Palmer <email@hidden> wrote:

Stick with Java 5... most Macs will have it.
Or, try something like retro-weaver to make Java 1.4 compatible classes from your Java 5 code. Java 1.3 is far too ancient to bother with - even if your goal is to target more Macs.


Regards,

Scott

On 26-Aug-08, at 9:05 PM, Hasan Edain wrote:

Long time lurked steping out to ask a question.

My partner and I have spent nearly 5 years developing a framework to deliver sprite based 2d games in Java.

Along. The way we seem to have made a serious technology mistake. We moved to JDK 1.5 features (especially enums). Now we seem to be very limited in terms of where the games made in this platform can be deployed in terms of the Mac platform.

This is especially distressing in terms of comparing our ability to deliver on windows and Linux where we have reasonable strategies to deliver to OS's over a decade old.

Does anyone have sugestions that don't involve regressing our entire codebase to JDK 1.3?

Thanks in advace.

The framework is open source, and can be downloaded at:
Http://sourceforge.net/projects/sprite2d


_______________________________________________ Do not post admin requests to the list. They will be ignored. Java-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/java-dev/email@hidden

This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Java-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/java-dev/email@hidden

This email sent to email@hidden
References: 
 >Java portability? (From: Hasan Edain <email@hidden>)
 >Re: Java portability? (From: Scott Palmer <email@hidden>)
 >Re: Java portability? (From: Hasan Edain <email@hidden>)
 >Re: Java portability? (From: Scott Palmer <email@hidden>)



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.