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Re: Major graphics performance regression in latest Java bump



On Sep 25, 2008, at 2:54 PM, Sean Luke wrote:

Test machine: Dual PowerMac G5, GeForce FX 5200, java build 1.5.0.16- b06-284

Below is a chunk of code which demonstrates a major graphics performance regression on this machine between Java 1.4.2 and the latest Java 1.5. It appears that the choice of Sun renderer is ignored. I have reason to believe this is due to recent changes in 1.5; on my (Intel MacBook), without the latest upgrade to 1.5, I've seen no regression yet. I'd compare to the newest upgrade on the Macbook, but it's my primary machine and I'm scared to update to this _huge_ drop in performance.

The code draws a bunch of fillrects, then prints out the time to do so. In 1.5.0_16, it takes about 8 seconds. In 1.4.2, it takes about 4 seconds. I believe other primitives (circles, etc.) are even worse. Stretching an image may be _much_ worse. No modifications to rendering hints, properties, etc., appears to have any effect

Can anyone else verify this on another kind of machine? I'm hoping for some data points before tossing the bug report into Apple's bug- reporter black hole.

<snip/>

	/*   /// None of this makes any difference
	
	System.setProperty("com.apple.hwaccel","true");
	System.setProperty("com.apple.graphics.EnableQ2DX","true");
	System.setProperty("com.apple.graphics.EnableDeferredUpdates",
			   "false");
	System.setProperty("com.apple.graphics.UseQuartz","true");
	*/


Of course that won't make a difference, the real property is:
System.setProperty("apple.awt.graphics.UseQuartz","true");

<snip/>

I'm under the general impression that the Sun 2D graphics renderer only because practical in Java SE 6, and the J2SE 5.0 implementation should probably be set back to Quartz by default (since Sun isn't going to be improving it anytime...uh...ever).

Hope this helps,
Mike Swingler
Java Runtime Engineer
Apple Inc.
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