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Re: S3TC?



Thanks for your reply. Unfortunately, I do need the compressed texture back. It has more processing done to it and then it gets written out to a data file. This being a port from Windows, I have no say in the file format.

-Jeff

On Wednesday, September 11, 2002, at 12:43 AM, John Stauffer wrote:

OpenGL currently supports the ARB texture Compression extension. This allows you to pass in an uncompressed texture and have OpenGL compress it before uploading it the graphics card. Currently OpenGL doesn't offer a way to get the compressed texture back out. We're looking to add that in the future.

John

On Tuesday, September 10, 2002, at 01:19 PM, Jeff Rehbein wrote:

This is a bit of a shot in the dark, but I don't suppose anyone has a Mac version of the S3TC texture compression library. Anybody know anything about the existence of such more enlightening than "I highly doubt it"?

Thanks!
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 >Re: S3TC? (From: John Stauffer <email@hidden>)



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