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Re: vertical retrace



To be fair in my critique of Mac game performance, the games that we have
ported are mostly I/O bound even on Wintel. The I/O system on Macs is not
as fast as we would like. The additional overhead of supporting image
decompression and byte order that by original design more naturally fits the
strengths of Wintel makes games load more slowly.

On the positive side, Apple has done a good job integrating OpenGL with a
windowed desktop, developer support is reasonably good, and the situation
with performance may be improving.
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References: 
 >Re: vertical retrace (From: Zack Morris <email@hidden>)



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