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Re: vertical retrace



On Thursday, September 12, 2002, at 10:10 PM, Mitch Haile wrote:
I'd love to take my OpenGL sprite engine beyond a proof-of-concept, but
without pixel-perfect manipulation (or decent consistency between hardware
:) ), I'm in QuickDraw land.

You may just need to make sure that you are using GL_CLAMP_TO_EDGE correctly instead of GL_CLAMP (and that you are running on a system that implements this correctly -- at least one driver version had GL_CLAMP behaving as GL_CLAMP_TO_EDGE).

-tim
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 >Re: vertical retrace (From: Mitch Haile <email@hidden>)



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