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Re: vertical retrace



> I'd love to take my OpenGL sprite engine beyond a proof-of-concept, but
> without pixel-perfect manipulation (or decent consistency between
> hardware :) ), I'm in QuickDraw land.

Maybe the answer here is to set up your sprites so that they don't require
pixel perfect manipulation. For example you might have all of your tiles
feather into each other with a bit of alpha at the edges.

Ian

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Ian Ollmann, Ph.D. email@hidden
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