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Re: 3D Programming



On Monday, September 23, 2002, at 07:49 PM, Anson Tsai wrote:
I am guessing
this probably is the same as asking, what's a good OpenGL book I can get
that will tell me everything I need to know to write a simple 1st person
simulation?

Here's a stock answer from a ways back but still current. I'd now add to this list the Game Programming Gems series.

Best specific answer for you would be the nehe website already mentioned, and the OpenGL Red Book (see below). My advice: start with the red book and add other sources as needed.

Dan

-----
The official opengl site (www.opengl.org) has a suprisingly good section
on general tutorials and hints. Follow the link "Coding" under
"Developers" from the homepage. It in turn has pointers to other
tutorial sites as well.

The best first opengl book for those ready to dive in is the Red Book, that is, "OpenGL Programming Guide, 3rd Ed." It's very readable and goes through everything with ample examples. Soon you'll want the Blue Book ("OpenGL Reference Manual, 3rd ed"), but it's a bit too dense to be useful while first learning. If those are too much commitment for you, I've heard that "OpenGL: A Primer" is a good starter book and is quite a bit thinner and less expensive.

There's a book called the "OpenGL Super Bible". I personally have not
found that it added for me much beyond the Red Book... it doesn't give
more detail and the explanations aren't as clear, IMHO, they're just
more wordy. Your mileage may vary, take a look in a bookstore. A quite
good, relatively advanced book is the new Moller & Haines "Real-Time
Rendering"... it's not OpenGL specific at all, but gives lots of
techniques that are usable with opengl. No doubt they had opengl in
mind when they wrote it.

For general graphics programming, my favorite intro book is Alan Watt,
"3D Computer Graphics". The Foley, Van Dam "Computer Graphics" was for
years the bible, but my edition is hopelessly dated. Not sure how
updated the newer edition is. The Graphics Gems I-V books are filled
with tons of clever ideas for solving small problems; a week doesn't go
by I'm not looking in mine. A nice intermediate/advanced book is Watt &
Watt, "Advanced Animation and Rendering Techniques".

Dan
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References: 
 >3D Programming (From: Anson Tsai <email@hidden>)



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