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Re: Standard measurement of difficulty



On Monday, September 23, 2002, at 06:58 AM, Daniel R. Killoran,Ph.D. wrote:

Ok, here's a question that all of you must have ppondered to some extent in the process of game design: How do you measure the degree of difficulty of a task?

There needs to be some standard measure of difficulty, so that one could say, for instance, that getting to the third floor from the second in Wolfenstein is twice as difficult as getting from floor 1 to floor 2.

For something like that you might want to use "graph theory" (google just gave me a ton of hits).

Quick & Dirty:
Each room would be a vertex on the graph and 'connected' rooms have an edge. You would assign a 'cost' for each edge. So, assuming you can get from room #1 to room #3 (via #2), you add the cost of the edges that connect 1&2 and 2&3. If you set up a graph for this you can apply various algorithms to check for shortest/longest path, circuits, loops etc...

take care,
K. Payne
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 >Standard measurement of difficulty (From: "Daniel R. Killoran,Ph.D." <email@hidden>)



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