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Ok, here's a question that all of you must have ppondered to some extent in the process of game design: How do you measure the degree of difficulty of a task?
There needs to be some standard measure of difficulty, so that one could say, for instance, that getting to the third floor from the second in Wolfenstein is twice as difficult as getting from floor 1 to floor 2.
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| >Standard measurement of difficulty (From: "Daniel R. Killoran,Ph.D." <email@hidden>) |
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