Mailing Lists: Apple Mailing Lists

Image of Mac OS face in stamp
 
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Standard measurement of difficulty



Ok, here's a question that all of you must have ppondered to some extent in the process of game design: How do you measure the degree of difficulty of a task?

There needs to be some standard measure of difficulty, so that one could say, for instance, that getting to the third floor from the second in Wolfenstein is twice as difficult as getting from floor 1 to floor 2.

In particular, for reasons I can't go into, I need such a measure - one that can be used to compare one game to another.

This is not such an unusual requirement - in many competitive fields such measures are used, from the finely graded "Courses of Fire" defined by the National Rifle Assoc to the rough-and-ready "number of kills" used by fighter pilots. (I say "rough-and-ready" because that flag painted under the cockpit doesn't distinguish between a one-on-one against the Red Baron in a Mig-29 versus what the Frisbee pilots call "killing baby seals")

It is also evident that there is more than one type of skill that needs to be measured - reaction-time is one; intellectual ability is another.

So - what do you think?

Dan Killoran
--

Got a device you would like to have run on the Mac? Call:
Daniel-the-Driver-Maker
Fast service - accurate work - responsive support

(Offer void wherever taxed or prohibited!)
_______________________________________________
mac-games-dev mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/mac-games-dev
Do not post admin requests to the list. They will be ignored.



Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Contact Apple | Terms of Use | Privacy Policy

Copyright © 2007 Apple Inc. All rights reserved.