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I gave Ogre3D a good shot, and found that the Mac OS X port was sloppy. I have a version downloaded from a while ago that works (after extensive cleaning up of the Xcode project... (hint: absolute paths are bad!)) but the latest two that I've tried I wasn't even able to compile... some source files seemed to be missing. I couldn't find any Mac specific help from the community, either. (That could be a time zone thing)
At any rate, I wouldn't recommend Ogre 3D until the Mac OS X side of it improves. Your results may vary.
I have the .14 version building, but have not tried the more recent ones. It took a few hours to sort out the problems with the project and a little longer to get the precompiled header stuff working, but once I got it all working I was able to build apps which use it.
I am fairly happy with the stuff it supports and I didn't have any trouble beyond the project file issues. I also too ODE and setup some sample apps which use the ODE physics engine to move OGRE stuff around. Pretty cool stuff.
Cheers, Tim Wayper
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| References: | |
| >Re: Input on OpenSceneGraph and OGRE as tools for a development project (From: Jonathan Czeck <email@hidden>) | |
| >Re: Input on OpenSceneGraph and OGRE as tools for a development project (From: Howard Shere <email@hidden>) |
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