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Re: Cocoa, full-screen mode, and windows
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Re: Cocoa, full-screen mode, and windows




On Feb 11, 2005, at 5:45 PM, David Dunham wrote:


Another solution which is used in the game I am porting as well as the OGRE rendering engine is to use SDL (libsdl.org). That does window and full screen mode and has an event handling system in it. And it is cross platform.

And it fails in full-screen mode if you have 2 video cards.


How does it fail?

Howard Shere
http://blogs.greendragon.com/index.php/gdc
Altair 8800a to Mac OS X so far...

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References: 
 >Cocoa, full-screen mode, and windows (From: John Stiles <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: Howard Shere <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: David Dunham <email@hidden>)



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