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Re: Cocoa, full-screen mode, and windows
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Re: Cocoa, full-screen mode, and windows




On Feb 11, 2005, at 6:16 PM, David Dunham wrote:

Another solution which is used in the game I am porting as well as the OGRE rendering engine is to use SDL (libsdl.org). That does window and full screen mode and has an event handling system in it. And it is cross platform.

And it fails in full-screen mode if you have 2 video cards.

How does it fail?

Main screen remains black. (We had other full-screen issues on Windows, but didn't test it with two cards.)



I have tried the full screen OGRE demos and also the game I am porting on dual monitor machines (10.3.something) and I have seen no such problems. Perhaps there is a newer version of SDL than you were using.


Howard Shere
http://blogs.greendragon.com/index.php/gdc
Altair 8800a to Mac OS X so far...

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References: 
 >Cocoa, full-screen mode, and windows (From: John Stiles <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: Howard Shere <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: David Dunham <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: Howard Shere <email@hidden>)
 >Re: Cocoa, full-screen mode, and windows (From: David Dunham <email@hidden>)



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