On Feb 25, 2005, at 3:58 PM, Xellinus D Ruin wrote:
And such a quick response too! ::glee::
So I'm assuming you write mostly in ObjC then? Since you use Quartz
(which is CoreGraphics as I understand.. same thing different name
right?) and NSOpenGL sometimes.. Just making sure I'm not wasting
time and valuable brian space before diving into ObjC =)
Quartz Services is what gives you the screen management capabilities.
You don't need to know Objective-C to use Quartz Services (aka part of
Core Graphics / Quartz) since that is just a simple C API. To use
NSOpenGL stuff you need to know Objective-C to some extent (if you know
C it shouldn't take very long to get going) and to get the most bang
for the buck you should understand the application, window/view, event
systems and most importantly memory management that the Cocoa framework
provides, it does a lot for you.
I note this because it is common for those new to Cocoa to make it hard
on themselves not realizing all the stuff the frameworks does for you
already. So keep in mind that if it is a common operation the framework
likely covers it already so make sure to read the fundamentals,
conceptual, and API documentation on Apple's Cocoa website. Also
understand what Interface Builder (IB) provides and generally how it
does what it does.
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