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Re: Re[2]: Thoughts on the Gabe Newell's Mac comments.
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Re: Re[2]: Thoughts on the Gabe Newell's Mac comments.



Hi All, I just ran into this on my Mac Mini:

http://lists.apple.com/archives/carbon-dev/2007/Jul/msg00248.html

Ya. We are royally hosed if this is true, since we do pretty much, well, everything with sound channels. Pages like this are less than helpful:

http://www.idevgames.com/forum/archive/index.php/t-11917.html

As rewriting our entire sound engine in OpenAL is not gonna fly. I run into situations like this more and more often, and am trying to track down the solution. I'm going to try restarting first, as often these errors are flukes. Our music engine just died recently, but I can't remember if the last OS update was before or after, since I have been doing console work the last 2 weeks. We also just updated a bug in our prefs plist system, but I don't think it's related. So just thought I'd run it by this list first and see if anyone knows. I'll respond if I find the answer. I just wanted to show a real world example of where deprecation, and the solution not being back ported, can have devastating consequences, even if we only lose a few hours or a day to the issue before finding a workaround.

------------------------------------------------------------------------
Zack Morris              Z Sculpt Entertainment               This Space
email@hidden      http://www.zsculpt.com                 For Rent
------------------------------------------------------------------------
If the doors of perception were cleansed, everything would appear to man
  as it is, infinite. -William Blake, The Marriage of Heaven and Hell
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References: 
 >Re: Thoughts on the Gabe Newell's Mac comments. (From: George Warner <email@hidden>)
 >Re[2]: Thoughts on the Gabe Newell's Mac comments. (From: Peter Mulholland <email@hidden>)



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