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Re: mac-opengl digest, Vol 3 #386 - 2 msgs



A number of limited revisions of Rage128 have a serious texture memory bug in Mac OS X. I'm lucky enough to be using one of them. Interesting considering the same bug does not exist in MacOS 9. Your card may be one of those few revisions. They attempted a driver fix a while back with no luck. If you have it, try using only the memory that came with the machine. If you already have that memory in, try different chips. I think it might be codependant on the kind of memory you have installed, but that's just my theory.

On a related note, how can you select a software GL context in GLUT?

Jeremy Bell
WolverineSoft Project Coordinator
www.umich.edu/~wsoft

Message: 1
Date: Mon, 16 Dec 2002 15:25:48 -0800
To: email@hidden
From: Jeff Ray <email@hidden>
Subject: Continued Rage 128 woes

I still cannot get my code to stabilize when running on any chip in
the Rage 128 family. I've tried aggressively deleting unused
textures, which had no effect on the crashing. I tried experimenting
with a variety of other settings, but with no luck.

On every other chip I've tried, the code runs without any problems
(aside from a QE bug with the NVidea MX driver).

Is there anything special that other programers are doing when
writing code for the Rage 128? I know others have gotten perfectly
stable performance out of this chip, but It's beyond me to see what
I'm doing wrong.

Thanks in advance.

-jrr

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