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Re: OpenGL 1.4



Thank you, John. It is good to know a new Shader Builder is on the way.

Is GL_ARB_fragment_program supported on the Geforce4 Ti 4600 currently
in 10.2.3?

jake

> We exported all of the extensions any particular hardware supports.
> You'll see some of the new extensions listed, but not all. Some of the
> new extensions aren't supported by any current shipping hardware, PC or
> Macintosh.
>
> We're working towards releasing a new Shader Builder. I can't
> pre-announced a date, but it's in the works.
>
> John
>
> On Friday, December 20, 2002, at 12:43 AM, Jake wrote:
>
> > John,
> >
> > I am a bit baffled. I just updated my Digital Audio G4 to 10.2.3 and
> > the
> > December ADC DevTool update. However, Apple System Profiler still
> > displays
> > the OpenGL.framework as 1.2.1. "OpenGL Info" shows
> >
> > NVIDIA GeForce4 OpenGL Engine 1.3 NVIDIA-1.2.8
> > Generic 1.1 APPLE-1.1
> > ATI Rage 128 OpenGL Engine 1.1 ATI-1.2.8
> >
> > I also don't see these new extensions listed under the "OpenGL
> > Extensions" triangle for the GeForce4 Engine renderer.
> >
> > Is that normal? (I have a GeForce4 Ti and an ATI Rage Orion)
> >
> > Also, when will we get GL_ARB_fragment_program support in "OpenGL
> > Shader
> > Builder" application?
> >
> > thanks
> > jake
> >
> >> MacOS X 10.2.3 delivers OpenGL 1.4 and 13 new extensions.
> >>
> >> * 13 New Extensions
> >> GL ARB shadow ambient GL EXT s3tc texture compression
> >> GL EXT shadow funcs GL EXT stencil two side
> >> GL ARB fragment program GL ARB vertex blend
> >> GL ARB window pos GL EXT multi draw arrays
> >> GL NV light max exponent GL SGIS generate mipmap
> >> GL Apple float pixels GL ATI point cull
> >> GL ATI texture mirror once
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References: 
 >Re: OpenGL 1.4 (From: John Stauffer <email@hidden>)



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