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another multisampling bug?



Specifying AGL_SAMPLES_ARB > 2 causes my mouse-dragging of objects to be hosed (the objects move farther than the mouse by, say, a factor of 4). Without further exploration, it's probably due to a bogus value coming back in a glGet*(GL_VIEWPORT,...), or possibly, but less likely, a glGet*(GL_*_MATRIX,...), call.

Radeon Mobility 7500 (PBG4), 10.2.3

Anyone else experience this?

(Yes, I know this isn't the place to file bug reports, just looking to compare results. That, and I'm traveling, so I don't have another machine for comparison.)

Thanks,
Dan
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