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Re: Context Initialization



Hmmm, this is different than I have seen. We just had reports of this being much speedier under 10.2.3. Can you isolate the time more specifically (to the API, below that would like be inaccurate) with sampler and try switching off parts of the GL init to see where time is spent.



Greetings All,

I've been off the list for a while so I apologize if this question has been addressed.

Following the 10.2.3 update it takes my application significantly longer time to initialize the context and get the first drawing done. The application is a Carbon CFM and the context initialization is based on what I believe was Geoff's sample code (calling BuildGLFromWindow() etc.)

Has there been any update for the initialization code? If not, I'd appreciate any suggestions or pointers.

--
Geoff Stahl
OpenGL Engineer
Apple
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References: 
 >Context Initialization (From: "A. G." <email@hidden>)



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