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Does anyone have any idea how to extract useful information about of an
OpenGL picking call? It seems that the data returned while in GL_SELECT
mode is only very rudimentary. It returns in the Pick Buffer only the
min/max z coords of the polygon that was picked and the user ID value.
Is there any way to get accurate pick information such as the *real* z
coordinate of the pick, or the world x,y,z coordinates of the pick?
How about the UV value at the pick point?
| References: | |
| >Picking (From: Brian Greenstone <email@hidden>) |
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