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Picking



Does anyone have any idea how to extract useful information about of an
OpenGL picking call? It seems that the data returned while in GL_SELECT
mode is only very rudimentary. It returns in the Pick Buffer only the
min/max z coords of the polygon that was picked and the user ID value.

Is there any way to get accurate pick information such as the *real* z
coordinate of the pick, or the world x,y,z coordinates of the pick? How
about the UV value at the pick point?

Thanks-

-Brian

_________________________________________________________
Brian Greenstone
President & CEO email@hidden
Pangea Software, Inc. http://www.pangeasoft.net
12405 John Simpson Court voice/fax: (512)266-9991
Austin, TX 78732
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