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Re: Picking



on 12/25/02 10:17 AM, Dario Accornero at email@hidden wrote:

> I'm about to implement the same thing that Brian is doing, and, yes,
> any sample code would definitely help...

Well, I've decided that there's just no way to do real picking in OpenGL, so
I'm currently writing my own picking functions to do ray->triangle
intersection tests.

I think the best way to do this will be do use OpenGL's picking to isolate
the picked object, and then from there I'll have to do triangle by triangle
hit tests on the pick ray to figure out all the useful info.

If I get this working, I'll post the code.

-Brian


_________________________________________________________
Brian Greenstone
President & CEO email@hidden
Pangea Software, Inc. http://www.pangeasoft.net
12405 John Simpson Court voice/fax: (512)266-9991
Austin, TX 78732
_________________________________________________________


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References: 
 >Re: Picking (From: Dario Accornero <email@hidden>)



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