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on 12/25/02 10:17 AM, Dario Accornero at email@hidden wrote:
I'm about to implement the same thing that Brian is doing, and, yes,
any sample code would definitely help...
Well, I've decided that there's just no way to do real picking in OpenGL, so
I'm currently writing my own picking functions to do ray->triangle
intersection tests.
| References: | |
| >Re: Picking (From: Brian Greenstone <email@hidden>) |
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