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Re: Accessing back buffer



Depending on what effect you are looking for you maybe able to use texture from surface methodology or some orthographic pixel transfer operation to achieve your desired results.

Is there any hack to get the ptr and rowbytes to the OpenGL back buffer?

--
Geoff Stahl
OpenGL Engineer
Apple
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References: 
 >Accessing back buffer (From: Pierre-Olivier Latour <email@hidden>)



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