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Brian Greenstone wrote:_______________________________________________
Does anyone have some good, efficient code for doing Ray-Sphere intersection
tests?
We use the algorithm from "Real Time Rendering" for Quesa. You can get the
code from E3Ray3D_IntersectSphere, at the bottom of E3Math.c.
| References: | |
| >Re: Ray->Sphere intersection (From: Dair Grant <email@hidden>) |
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