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Texture warping [FIX ME]



Game engine using...

glOrtho( 0.0, in_view_port->width, in_view_port->height, 0.0, -1, 1);

Gets what looks like texure warping... though it might be correct but its sure LOOKs wrong..

This code worked fine under RAVE... and now Im trying the same thing under GL...
Basically I simply want to send tris to my renderer already projected and clipped and ready to draw.

Screen shots and OS-X test app showing the issue are here

http://www.plaidworld.com/screenshots/



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My Games: Plaid World Studios http://www.plaidworld.com
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