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Exactly the same problem with the Geforce FX 5200 that shipped with the g5.________________________________________________________
I have a g5 1.8ghz with a retail 9800, panther 7b68_______________________________________________
and when i run even the simplest shader i get the error
Error on line 15: texture unit limit exceeded ( hint: ']' )
basics.shdr is :
!!ARBfp1.0
# Basic ARB fragment program by James A. McCombe, Mon Jul 14 2003
#
# Implements a very simple texel lookup from the first texture unit at the
# interpolated texture coordinated passed through from the vertex program.
#
# Try changing the lookup to read from texture[1], to see the water texture. Another
# thing to try might be doing a sample from both texture units and modulating the result.
#
# Texture Units:
# Unit 0 - Rock texture map
# Unit 1 - Water texture map
TEX result.color, fragment.texcoord[0], texture[0], 2D;
END
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| References: | |
| >Re: 7b68 shader builder error with simplest basics.shdr on g5/9800 (From: Richard Bleasdale <email@hidden>) |
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