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Re: 7b68 shader builder error with simplest basics.shdr on g5/9800
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Re: 7b68 shader builder error with simplest basics.shdr on g5/9800



Thanks for bringing this to our attention Richard. We will take a look at it.

On Sep 19, 2003, at 9:10 AM, Richard Bleasdale wrote:

Exactly the same problem with the Geforce FX 5200 that shipped with the g5.


I have a g5 1.8ghz with a retail 9800, panther 7b68

and when i run even the simplest shader i get the error

Error on line 15: texture unit limit exceeded ( hint: ']' )


basics.shdr is :


!!ARBfp1.0

# Basic ARB fragment program by James A. McCombe, Mon Jul 14 2003
#
# Implements a very simple texel lookup from the first texture unit at the
# interpolated texture coordinated passed through from the vertex program.
#
# Try changing the lookup to read from texture[1], to see the water texture. Another
# thing to try might be doing a sample from both texture units and modulating the result.
#
# Texture Units:
# Unit 0 - Rock texture map
# Unit 1 - Water texture map

TEX result.color, fragment.texcoord[0], texture[0], 2D;

END
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John Rosasco OpenGL Software Apple Computer Inc. 408 974 7772
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References: 
 >Re: 7b68 shader builder error with simplest basics.shdr on g5/9800 (From: Richard Bleasdale <email@hidden>)



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