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Re: Basic OpenGL Transformation 'n Lighting question.
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Re: Basic OpenGL Transformation 'n Lighting question.



hmmm k...
i know what normals are, but how do i go about doing what you suggest in OpenGl ? a tutorial/sample code would be great.
Thanks.

On Wednesday, September 24, 2003, at 02:25PM, Dan Herman <email@hidden> wrote:

>On Sep 23, 2003, at 7:43 PM, Aaron Boothello wrote:
>
>> Normals:nope, im not ccalculating anything as far as normals.
>
>Problem solved. You need to specify normals. OpenGL won't compute
>them for you. You're just getting a garbage value (whatever vertex
>normal happened to be sitting on the card).
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