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Re: GL_POLYGON_SMOOTH creates bad lines



On Sep 17, 2004, at 1:46 AM, Lorenzo wrote:

Hi,
when I set

    glShadeModel(GL_SMOOTH);
    glEnable(GL_POLYGON_SMOOTH);

I see on my mapped QUAD, some gray diagonal lines over the map.
How can I eliminate those lines?

Edge flags? Or disable GL_BLEND, draw the poly, and optionally reenable GL_BLEND and redraw its outline using GL_LINE_STRIP?
--
Shaun Wexler
MacFOH
http://www.macfoh.com

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 >GL_POLYGON_SMOOTH creates bad lines (From: Lorenzo <email@hidden>)



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