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when I set
glShadeModel(GL_SMOOTH); glEnable(GL_POLYGON_SMOOTH);
I see on my mapped QUAD, some gray diagonal lines over the map. How can I eliminate those lines?
Yes, Alex gave me a solution, that is the FSAA, but it requires 4x of VRAM
and fill rate, so I suppose it should slow down the animation speed. If you
instead think it's good for animations too, please let me know, so I will go
to study that topic (I already gave it a look and it seems to be hard...).
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