Hi,
I would like to rotate an object on "its own" local axes.
If I rotate it on a single axis, it's ok.
But if I rotate it on 2 axes, let's say firstly on the "y" then on the "x"
axes, the object doesn't rotate properly on the axis "x". The rotation on
the "x" axis happens like the "x" axes is still on its original position.
Isntead the x axis should be rotated by the y rotation.
So the object is not horizontal anymore. And this is wrong.
How can I fix this problem?
Currently I do:
---------------
glLoadIdentity();
glRotatef(xrot, 1.0f, 0.0f, 0.0f);
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f);
Best Regards
--
Lorenzo
email: email@hidden
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