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GL_MAX_TEXTURE_SIZE on GeForce 6800 Ultra DDL




I should be grateful if a lucky owner of a NVIDIA GeForce 6800 Ultra DDL graphics card (the one that can support the new 30" display) would report the GL_MAX_TEXTURE_SIZE:


GLint  texSize;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &texSize );
printf( "GL_MAX_TEXTURE_SIZE %d\n", (int)texSize );

I am hoping the value is
TIA,
Robert P.

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