I'm curious about a couple things. First, how much video ram can an
opengl app use up "safely" when the app is windowed ( as opposed to
full screen ). My app is a Cocoa app and has standard Cocoa controls
alongside the Opengl display.
Secondly, how can I find out how much video ram is available?
And finally, what happens ( to the app, to the system ) when the card
runs out of memory? I've had the whole system lock up, more or less,
when I got close ( I'm guessing I was using up about 40 megs vram out
of 64 ) -- I have to assume it was a memory issue, since dropping the
number of vertices eliminated the problem.
Shamyl Zakariya
"this is, after all, one of those movies where people spend a great
deal of time looking at things and pointing."
From a review of _Fantastic Voyage_
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