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Re: How much video memory can a windowed app use?



I'm curious about a couple things. First, how much video ram can an opengl app use up "safely" when the app is windowed ( as opposed to full screen ). My app is a Cocoa app and has standard Cocoa controls alongside the Opengl display.

Secondly, how can I find out how much video ram is available?

And finally, what happens ( to the app, to the system ) when the card runs out of memory? I've had the whole system lock up, more or less, when I got close ( I'm guessing I was using up about 40 megs vram out of 64 ) -- I have to assume it was a memory issue, since dropping the number of vertices eliminated the problem.

You should be able to use as much VRAM as you want. Meaning, you should be able to go far beyond the physical VRAM size as long as you don't mind the degraded performance of paging.


What version OS and what graphics HW are you running?

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 >How much video memory can a windowed app use? (From: Shamyl Zakariya <email@hidden>)



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