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Using Mesa for X11 opengl rendering on mac



In reference to the problem I raised earlier (failure to run 3d app on sun and display on mac), I've gotten the impression from web searches on this issue that the app will work if I can "turn on" mesa rendering on the mac side.
 
Can anyone explain (or point me to an explanation) how to do this? Has anyone done it? Any and all help will be greatly appreciated.
 
Charlie
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