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FSAA causing pixels lines



Hi,
  I'm getting reports that when users are switching on FSAA that they are
getting what's looks like 1 pixel texture edges. Its also only seems to
happen with textures in the 128x128 size when used on screen.

  I remember being at an OpenGL session (Geoffs) and it being noted that you
can get to see the stitching, when zooming in, but this is clearly visible,
but switching off FSAA I don't get this problem.

  I did think that maybe my texture data wasn't always clear around the
edges, and checked that all ok, and it weird only happens with FSAA.

Anybody have any thoughts
Thanks
Mark.  

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