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Today's Topics:

   1. query regarding carbon (Zigailo --Z)
   2. OpenGL Movie (DrakkenWulf)
   3. FSAA causing pixels lines (Mark Thomas)


----------------------------------------------------------------------

Message: 1
Date: Wed, 29 Sep 2004 13:15:59 -0700 (PDT)
From: Zigailo --Z <email@hidden>
Subject: query regarding carbon
To: email@hidden
Message-ID: <email@hidden>
Content-Type: text/plain; charset=us-ascii

hi all
i am looking forward to build an application that uses
carbon with the opengl framework, i tried out the
sample code given in the aplle site called carbon
opengl , but it is giving me some weird errors as to
some problem in the HID stuff...........
I am new to carbon and OpenGl ,if you could please
help me out , i will be very thankful
Thanks again
ZIG

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------------------------------

Message: 2
Date: Wed, 29 Sep 2004 18:10:53 -0500
From: DrakkenWulf <email@hidden>
Subject: OpenGL Movie
To: Mac OpenGL List <email@hidden>
Message-ID: <email@hidden>
Content-Type: text/plain; charset=US-ASCII; format=flowed

Does anyone have an updated project file for the Apple Sample Code "OpenGL Movie"?
I'm in a Cocoa app (not Carbon) and I've got the fast texture upload working like a charm - but the movie plays choppy as though MoviesTask isn't being called enough (which is preposterous).


I don't want to ask the QT list, I get better luck in here...

     - Dennis



------------------------------

Message: 3
Date: Thu, 30 Sep 2004 11:23:20 +0100
From: Mark Thomas <email@hidden>
Subject: FSAA causing pixels lines
To: Mac OpenGL List <email@hidden>
Message-ID: <BD819D28.D0D5%email@hidden>
Content-Type: text/plain; charset="US-ASCII"

Hi,
  I'm getting reports that when users are switching on FSAA that they are
getting what's looks like 1 pixel texture edges. Its also only seems to
happen with textures in the 128x128 size when used on screen.

  I remember being at an OpenGL session (Geoffs) and it being noted that you
can get to see the stitching, when zooming in, but this is clearly visible,
but switching off FSAA I don't get this problem.

  I did think that maybe my texture data wasn't always clear around the
edges, and checked that all ok, and it weird only happens with FSAA.

Anybody have any thoughts
Thanks
Mark.




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