Shamyl Zakariya <email@hidden> wrote:
> Also, my implementation, apparently,
> screws a little with the alpha channel in destination. It's not
> visible, but it should be taken into consideration.
Just mask out the alpha output:
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE );
Pretty sure that doesn't have a performance effect on most hardware.
At least the last time I tried it it didn't.
Guy
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