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Re: multitexturing question



Shamyl Zakariya <email@hidden> wrote:
> Also, my implementation, apparently,
> screws a little with the alpha channel in destination. It's not
> visible, but it should be taken into consideration.

Just mask out the alpha output: 

glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE );

Pretty sure that doesn't have a performance effect on most hardware.
At least the last time I tried it it didn't.

Guy
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References: 
 >multitexturing question (From: Kaveh Kardan <email@hidden>)
 >Re: multitexturing question (From: Shamyl Zakariya <email@hidden>)



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