BTW, one can parse the version (not vendor, which as Guy points out
does not have a particular format) string, the format is described in
the OpenGL spec in section 6.1.11. As others have pointed use the
version and the extension list as your determining factor as to what
features to support when running on different renderers (if at all
possible).
3D Software Engineer
Apple
On Mar 21, 2005, at 12:46 PM, Guy English wrote:
glGetString(GL_VENDOR) does what you want but it's not considered
parseable in that it isn't guarenteed to follow any given syntax.
Depending on what you're doing it's better to base code paths by check
for extensions you need. That said if it's a bug you're working around
GL_VENDOR is probably your best bet. Unless you want to get into IO
Kit and look there ...
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Mac-opengl mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/mac-opengl/email@hidden