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Re: Definitive vendor definition



BTW, one can parse the version (not vendor, which as Guy points out does not have a particular format) string, the format is described in the OpenGL spec in section 6.1.11. As others have pointed use the version and the extension list as your determining factor as to what features to support when running on different renderers (if at all possible).

3D Software Engineer
Apple

On Mar 21, 2005, at 12:46 PM, Guy English wrote:

glGetString(GL_VENDOR) does what you want but it's not considered
parseable in that it isn't guarenteed to follow any given syntax.

Depending on what you're doing it's better to base code paths by check
for extensions you need. That said if it's a bug you're working around
GL_VENDOR is probably your best bet. Unless you want to get into IO
Kit and look there ...

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References: 
 >Definitive vendor definition (From: bsupnik <email@hidden>)
 >Re: Definitive vendor definition (From: Benjamin FrantzDale <email@hidden>)
 >Re: Definitive vendor definition (From: Guy English <email@hidden>)



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