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Re: Screen updates freeze in Carbon GL App [repost]



On Mar 21, 2005, at 1:47 PM, B.J. Buchalter wrote:

This is a second post as I am unsure that the first went out.

Thinking more about this, I wonder if it may be because I am altering the
OpenGL context while aglSwapBuffers() is potentially pending? Perhaps a
glFinish() on the context I am about to swap out before I do the swap will
resolved things?


Anyone have any other ideas about what to look at?

How are you managing your current context vs threads?

Are you using a shared context? Maybe it's a name-binding problem... are you dumping your existing QuickDraw images to texture and using GL for a fast blit? Try blocking with glFinishObjectAPPLE(GL_TEXTURE, textureName) before calling aglSwapBuffers() and see if that changes anything...
--
Shaun Wexler
MacFOH
http://www.macfoh.com


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References: 
 >Screen updates freeze in Carbon GL App [repost] (From: "B.J. Buchalter" <email@hidden>)



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