On Mar 21, 2005, at 1:47 PM, B.J. Buchalter wrote:
This is a second post as I am unsure that the first went out.
Thinking more about this, I wonder if it may be because I am altering
the
OpenGL context while aglSwapBuffers() is potentially pending? Perhaps a
glFinish() on the context I am about to swap out before I do the swap
will
resolved things?
Anyone have any other ideas about what to look at?
How are you managing your current context vs threads?
Are you using a shared context? Maybe it's a name-binding problem...
are you dumping your existing QuickDraw images to texture and using GL
for a fast blit? Try blocking with glFinishObjectAPPLE(GL_TEXTURE,
textureName) before calling aglSwapBuffers() and see if that changes
anything...
--
Shaun Wexler
MacFOH http://www.macfoh.com
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