on 3/21/05 8:18 PM, Shaun Wexler at email@hidden wrote:
>
> Are you mixing GL with regular window content?
Nope.
> How about running a
> transparent overlay window for the GL surface and attach it as a child
> window. See the UnderlaySurface demo, and more importantly check out
> GLChildWindowDemo. If you maintain their frames the same, that might
> simplify things greatly. You can continue to draw your backgrounds
> using the old code, and just blast the curves onto the GL overlay. I
> use an Aux buffer and blit full-frame from my cached static background
> rather than use the aforementioned technique, but for all QE-capable
> systems that would be faster and also use less V-RAM than an Aux
> framebuffer (thus I can't enable on original iMac or iBook yet).
This may be a future direction, but is a bit beyond what is possible at the
moment.
>
>
> When you create it, use glTexImage2D, then subsequently use
> glTexSubImage2D until your size changes. ;)
Yeah -- that is what I do.
Works great 99% of the time. It is the last 1% that is causing me
problems....
Best regards,
B.J. Buchalter
Metric Halo
5 Donovan Drive
Hopewell Junction, NY 12533 USA
tel +1 845 223-6112
fax +1 603 250-2451
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