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Re: [mac-gl]Re: Screen updates freeze in Carbon GL App [repost]



on 3/21/05 8:18 PM, Shaun Wexler at email@hidden wrote:

> 
> Are you mixing GL with regular window content?

Nope.

> How about running a
> transparent overlay window for the GL surface and attach it as a child
> window.  See the UnderlaySurface demo, and more importantly check out
> GLChildWindowDemo.  If you maintain their frames the same, that might
> simplify things greatly.  You can continue to draw your backgrounds
> using the old code, and just blast the curves onto the GL overlay.  I
> use an Aux buffer and blit full-frame from my cached static background
> rather than use the aforementioned technique, but for all QE-capable
> systems that would be faster and also use less V-RAM than an Aux
> framebuffer (thus I can't enable on original iMac or iBook yet).

This may be a future direction, but is a bit beyond what is possible at the
moment.

> 
> 
> When you create it, use glTexImage2D, then subsequently use
> glTexSubImage2D until your size changes.  ;)

Yeah -- that is what I do.

Works great 99% of the time. It is the last 1% that is causing me
problems....

Best regards,


B.J. Buchalter

Metric Halo
5 Donovan Drive
Hopewell Junction, NY 12533 USA
tel +1 845 223-6112
fax +1 603 250-2451



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 >Re: [mac-gl]Re: Screen updates freeze in Carbon GL App [repost] (From: Shaun Wexler <email@hidden>)



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