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Re: Vertex Arrays and VPs



I hold my hands up! This does actually appear to be fixed on my machine now.

(I have to say this is a rather great counter-example to the complaints that Apple isn't actually doing anything with their OpenGL that I saw recently on this list)

My test program is still doing something slightly dodgy, but I'm not prepared to state that that's not my bug.

On 22 Mar 2005, at 1:36 am, Christopher Niederauer wrote:

I thought I fixed this bug in 10.3.8. Are you seeing otherwise? If so, you should open up a new bug.

Thanks,
Chris

On Mar 21, 2005, at 4:38 PM, Peter Stirling wrote:

From: Peter Stirling <email@hidden>
Date: 22 March 2005 12:36:06 am GMT
To: Oscar Blasco <email@hidden>
Subject: Re: Vertex Arrays and VPs

I had the same problem, I submitted a bug for it a while back, it appears that Apple ignores generic vertex attributes, when coupled with vertex arrays (the values always seem to end up 0) (both in the software and hardware (ATi 9800))

It works fine if you use the "normal" vertex attributes (color, normal, tex coord, etc), or if you use immediate mode.

Bug number is 3743418, BTW and I've just checked and it's been classified as a serious bug! Woo Hoo! (I had pretty much given up on it being looked into)

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 >Fwd: Vertex Arrays and VPs (From: Peter Stirling <email@hidden>)



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