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Bug or just me...



Hi,

When using vertex programs with vertex buffers objects (both ARB), the following code crashes:

glEnableVertexAttribArrayARB 0,...
glEnableVertexAttribArrayARB 1,...
...etc...

...unless I prefix it with....

glEnableClientState GL_VERTEX_ARRAY

This looks like a bug to me, as I would have though enabling attribArray 0 was the same as enabling vertex_array. It doesn't crash on a PC, but the specs aren't too clear here either...

If someone confirm this is actually a bug, I'll post a bug report.

Mark Sibly,
Blitz Research Ltd,
http://www.blitzbasic.com

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