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Re: GLUT speed issues



OK so does anyone have a clue as to why an extremely simple GLUT project runs way too fast on any Mac running OS 10.3 yet on my PC (256MB vram, Athlon XP 3200, WinXP Pro) it runs at what appears to be the "right" speed? I've uploaded the small Xcode project (http://www.kainjow.com/opengl/Kube.zip - 12KB) if anyone would be so kind as to compile it and let me know if it's running too fast for them too (original code from http://www.cosc.brocku.ca/Offerings/3P98/course/MSVC/msvcnetglut.html).

I feel like there's something small and stupid I'm just not getting here.

By the way, is GLUT the preferred way for cross-platform OpenGL applications, or is it best to have a Cocoa/Carbon and Win32 front-end app to the OpenGL instead (which would require OS-specific mouse/keyboard/etc events)?

Thanks,
Kevin


On Mar 23, 2005, at 11:18 PM, John Stiles wrote:

On Mar 23, 2005, at 8:02 PM, Keith Bauer wrote:

I don't believe the G5 is the problem, since I mentioned in the email that it behaves identically on my iBook G4, and I tested it with my Power Mac G4 (733Mhz) with same results, so some basic setting is not right, or the GLUT.framework is not right, or Mac OS X OpenGL performance is way beyond XP's :)

Look, whatever the cause (and it's difficult to have any idea without code and the PC's hardware configuration), the problem is with the PC rather than Mac for once :p

"OpenGL runs too fast" is the kind of problem we all wish we had ;)




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References: 
 >GLUT speed issues (From: Kevin Wojniak <email@hidden>)
 >Re: GLUT speed issues (From: Michael Pollitt <email@hidden>)
 >Re: GLUT speed issues (From: Kevin Wojniak <email@hidden>)
 >Re: GLUT speed issues (From: Keith Bauer <email@hidden>)
 >Re: GLUT speed issues (From: John Stiles <email@hidden>)



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