OK so does anyone have a clue as to why an extremely simple GLUT
project runs way too fast on any Mac running OS 10.3 yet on my PC
(256MB vram, Athlon XP 3200, WinXP Pro) it runs at what appears to be
the "right" speed? I've uploaded the small Xcode project
(http://www.kainjow.com/opengl/Kube.zip - 12KB) if anyone would be so
kind as to compile it and let me know if it's running too fast for them
too (original code from
http://www.cosc.brocku.ca/Offerings/3P98/course/MSVC/msvcnetglut.html).
I feel like there's something small and stupid I'm just not getting
here.
By the way, is GLUT the preferred way for cross-platform OpenGL
applications, or is it best to have a Cocoa/Carbon and Win32 front-end
app to the OpenGL instead (which would require OS-specific
mouse/keyboard/etc events)?
Thanks,
Kevin
On Mar 23, 2005, at 11:18 PM, John Stiles wrote:
On Mar 23, 2005, at 8:02 PM, Keith Bauer wrote:
I don't believe the G5 is the problem, since I mentioned in the
email that it behaves identically on my iBook G4, and I tested it
with my Power Mac G4 (733Mhz) with same results, so some basic
setting is not right, or the GLUT.framework is not right, or Mac OS
X OpenGL performance is way beyond XP's :)
Look, whatever the cause (and it's difficult to have any idea without
code and the PC's hardware configuration), the problem is with the PC
rather than Mac for once :p
"OpenGL runs too fast" is the kind of problem we all wish we had ;)
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