On Mar 23, 2005, at 11:32 PM, Kevin Wojniak wrote:
OK so does anyone have a clue as to why an extremely simple GLUT
project runs way too fast on any Mac running OS 10.3 yet on my PC
(256MB vram, Athlon XP 3200, WinXP Pro) it runs at what appears to be
the "right" speed? I've uploaded the small Xcode project
(http://www.kainjow.com/opengl/Kube.zip - 12KB) if anyone would be so
kind as to compile it and let me know if it's running too fast for
them too (original code from
http://www.cosc.brocku.ca/Offerings/3P98/course/MSVC/
msvcnetglut.html).
Well, I actually managed to make it faster -- removed the glFlush() :).
But that isn't what your after.
I feel like there's something small and stupid I'm just not getting
here.
Your not doing any form of timing between idles. AFAIK there isn't a
standard rate at which your idle function will be called, so it is
probably called more often on OS X than on XP, thus causing your OS X
version to look faster.
--
Reality is what, when you stop believing in it, doesn't go away.
Failure is not an option. It is a privilege reserved for those who try.
David Duncan
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