The Apple, ATI and NVIDIA OpenGL software teams are looking for a
diverse set of talented engineers who would like to be a part of the
fast paced world of 3D graphics. Apply your skills to help make Mac OS
X the best OpenGL implementation in the industry.
RESPONSIBILITIES MAY INCLUDE:
- GLSL compiler design and optimization
- JITC functional modules
- Application and benchmark tuning
- OpenGL extensions
- Software renderer
- Automation test tools
- Developer tools
- OpenGL ARB specifications
- Maintainance and bug fixes
- Work with chip venders
- OS integration
- Developer support
MINIMUM REQUIREMENTS:
- BSEE/CS
- In depth knowledge of OpenGL
- Thorough knowledge of C required
- Knowledge of assembly is highly desirable
- Kernel driver experience is highly desirable
- Team player
Send your resume to one or all of the following contacts:
Kim Hoffman <email@hidden>
Apple Computer
Chris Bentley <email@hidden>
ATI
Richard Clark <email@hidden>
NVIDIA
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