I get funky, changing results. But if I replace the single line with
this code:
unsigned int *el;
el=mdl->gl_element_list;
glBegin(GL_TRIANGLES);
for (i=0;i!=mdl->ntrig;i++) {
glArrayElement(*el++);
glArrayElement(*el++);
glArrayElement(*el++);
}
glEnd();
Am I just doing something stupid? If I send the elements one by one,
it works right. If I send them in a group, they are corrupted. Is
this a known problem?
[>] Brian
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