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Re: Cg noise()



NVIDIA release notes for GLSL says something to the effect that noise always returns a constant, not sure it this is at all true for Cg but most (if not all) hardware currently little to no noise support. You maybe able to search the web for Cg noise support and get some info. Most shaders I see currently use a 3D noise texture for noise support on hardware that does not provide a noise function.

Geoff Stahl
3D Software Engineer
Apple

On Mar 26, 2005, at 5:52 AM, Joshua 'Schwa' Gargus wrote:

Hi,

I'm trying to use the Cg Standard Library noise() function,
but it seems to always return zero.  I don't have access to
a PC right now, so I can't tell if this is a Mac issue.

Here's my test fragment shader:

void main(in float4 inColor : COLOR, out float4 outColor : COLOR)
{
    float3 intensity = abs(noise(2100)) * 10;
    outColor = float4(intensity, 1);
}

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 >Cg noise() (From: "Joshua 'Schwa' Gargus" <email@hidden>)



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