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Xcode and OpenGL optimisations




I've been reading up on the future plans for MacOS and especially OpenGL optimisations. One thing which has always struck me about OpenGL is the function call overhead. I've always thought that Xcode could be tweaked to replace GL calls with code that writes straight into the card's display list (something we did a long, long time ago with one of our graphics chips - and before anyone pips up with the question, yes, we did use a hardware mechanism to make the list thread/multi-cpu safe :).
Of course one can use OpenGL macros in Xcode to make things a little less painful (highlighted by a discussion on this list in regard to avoiding a context-check on every call) and I am curious as to what could be on the horizon about further speeding up OpenGL on the Mac.



Regards, Jose.

--
Death, taxes and Microsoft. If you put it that way, the first two don't seem so bad.


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