bsupnik wrote:
> This probably is pretty far over in the catagory of bad ideas, but...
>
> Can I insert function ptrs into the CGL context dispatch table to hijack
> OGL calls? :-)
>
> (This would be sort of like overriding QD procs, but ... evil.)
>
> I promise not to do this for shipping code...this is just for a one-off
> case where want to get the finished output of a very complex set of draw
> calls in a format I can put in a 3-d modeler.
I'm not sure what the current state of it is on OS X, but the Chromium
project would let you hijack OpenGL calls directly. While very useful
for OpenGL debugging, there are shipping codes which use Chromium for
useful purposes. http://chromium.sourceforge.net/
-Sean
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